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Devlog
Cyber Garden
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Devlog
Maggie Rembert -- Artist -- 10/06/2021
October 06, 2021
by
Pastel Magpie
Since the last post, I have finished all needed art assets including... Player Idle . Player Walk Sequences Player Attack Player Knockback and Death Enemy Animation Item Animations All Stages of the F...
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Debanhi Gonzalez-- World Builder-- 09/29/21
October 06, 2021
by
debanhigonzalez
Since the last update, much progress has been made on the world build. I created an intro scene for the game that includ the player controls, and an interactive button that sends the player to the nex...
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Prathik Srinivasan--Scripting--10/6/2021
October 06, 2021
by
spooncats
A lot of progress was made between the previous scripting devlog and now. - Enemies were fully implemented with a health system as well as knockback within combat against the player. - The player can...
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Gia Dalakas--Sound Designer--10/4/21
October 04, 2021
by
giadalakas
I am using Ableton Live software to develop the "soundtrack" for this game. With the help of resources on their website, I've been able to try out new methods of production that I was not previously f...
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Maggie Rembert -- Artist -- 9/29/2021
September 29, 2021
by
Pastel Magpie
Today I completed the initial designs for the character, enemies, and flowers. My process started when the group met and discussed what we wanted for the game. I made a Trello board and started writin...
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Debanhi Gonzalez-- World Builder-- 09/29/21
September 29, 2021
by
debanhigonzalez
Today's progress included speaking with my teammates over the project's overall process, and working out ways our ideas could work together & whether there are any changes within our plans. World Buil...
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Gia Dalakas--Sound Designer--9/29/21
September 29, 2021
by
giadalakas
The first step in my sound design process was to decide how the composition will integrate with art and level design. I want to ensure that my music/ sound ideas will work well with those of my teamma...
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Prathik Srinivasan--Scripting--9/29/21
September 29, 2021
by
spooncats
So far, the progress in regards to scripting has mostly been in relation to character control and camera movement. Top-down 2d movement is fairly simple to implement, and the character can currently m...
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