Prathik Srinivasan--Scripting--9/29/21


So far, the progress in regards to scripting has mostly been in relation to character control and camera movement. Top-down 2d movement is fairly simple to implement, and the character can currently move around a 2D map.

Combat is planned to be fairly simple (melee attack in the directing the character is facing, as well as a dash option)

I have also designed the general idea of the map layout and the enemy spawning procedure - At the center of the map will be your 'garden', which will always have an indicator pointing to it when it is off-screen. Enemies will be spawned by an 'enemy manager' that will spawn various types of enemies in random areas based on how many currently are spawned.

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