Prathik Srinivasan--Scripting--9/29/21
Cyber Garden » Devlog
So far, the progress in regards to scripting has mostly been in relation to character control and camera movement. Top-down 2d movement is fairly simple to implement, and the character can currently move around a 2D map.
Combat is planned to be fairly simple (melee attack in the directing the character is facing, as well as a dash option)
I have also designed the general idea of the map layout and the enemy spawning procedure - At the center of the map will be your 'garden', which will always have an indicator pointing to it when it is off-screen. Enemies will be spawned by an 'enemy manager' that will spawn various types of enemies in random areas based on how many currently are spawned.
Cyber Garden
Group 2D Top-Down Mining/Crafting System
Status | In development |
Author | spooncats |
More posts
- Maggie Rembert -- Artist -- 10/06/2021Oct 06, 2021
- Debanhi Gonzalez-- World Builder-- 09/29/21Oct 06, 2021
- Prathik Srinivasan--Scripting--10/6/2021Oct 06, 2021
- Gia Dalakas--Sound Designer--10/4/21Oct 04, 2021
- Maggie Rembert -- Artist -- 9/29/2021Sep 29, 2021
- Debanhi Gonzalez-- World Builder-- 09/29/21Sep 29, 2021
- Gia Dalakas--Sound Designer--9/29/21Sep 29, 2021
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